Set up, optimize, and polish lighting for SPINE's environment gameplay missions.
Collaborate with art department to follow concepts and general visual ideas.
Collaborate with level designers on highlighting aspects that are important for gameplay.
Experience with Unreal Engine 5.
Experience in creating lighting with Lumen system.
Examples of work with both interior and exterior locations.
Experience working with realistic environments.
Ability to adjust materials according to lighting.
Good understanding of composition and color theory.
A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
Support of professional development, participation in specialized conferences and educational events.
Remote work from all over the world.
Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
Competitive salary (depending on professional qualifications).
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