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Storyboarding and Sketching: Produce rough sketches, thumbnails, and storyboards to explore and visualize initial ideas for stories and characters;
Design: Create unique visual designs for characters, environments, and props;
Render: Refine sketches and designs based on the project’s needs, artistic direction, and feedback in order to create the final art that meets the project style;
Research and Reference Gathering: Study various visual styles, actual cartoons, popular games, and other relevant sources to ensure the art is solid and authentic;
Iterative approach: Create multiple iterations and variations of the visual designs based on feedback, ensuring alignment with the overall vision and artistic direction of the project;
Collaboration: Collaborate closely with art leads, game designers, animators, and other team members to align designs with the product;
Efficient time management: Work efficiently to achieve the estimated times for each phase and punctually meet the delivery date.
Great artistic skills with a strong understanding of anatomy, perspective, isometry, color, and composition;
Highly creative and imaginative with the ability to generate original ideas and concepts that stand out;
Excellent communication and collaboration skills, with the ability to work effectively in a team environment. Ability to accept feedback and incorporate it into designs;
Meticulous attention to detail and a commitment to achieving high-quality standards and craftsmanship in character designs. Ability to convey character personality and emotions through subtle details and nuances;
4+ years of experience in the videogame industry.
Paid vacation of 23 working days per year ( + your birthday is the additional day off).
Health insurance after the trial period.
English-speaking clubs for language practice and development.
Recruiter screening
Technical interview with the team
The decision
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